WHAT THE RUCK IS THIS ALL ABOUT?

HOW TO PLAY DRAFT RUGBY.

The game they play online in heaven.

(a work in progress)

The Basics

  1. Creating/Joining a League
  2. The Draft
  3. Team Management
  4. Point System
  5. Trades & Free Agents

Fantasy Strategy

Glossary

1. Creating/Joining a League


2. The Draft


3. Team Management

Your team is made up of 23 players in the following format:

Draft Rugby Position Actual Rugby Positions Number of Starters Number of Subs
Prop Props 2 1
Hooker Hookers 1 1
Lock Locks 2 1
Back Row Openside & Blindside Flankers, No. 8 3 1
Scrum Half Scrumhalfs/Halfbacks 1 1
Flyhalf Flyhalfs/First Fives/5/8s 1 1
Centres Inside Centre/2nd Five & Outside Centres 2 1
Outside Back Wingers/Fullbacks/Utility Backs 3 1

This means that you will always have 1 sub per position to help give you the best chance of fielding a full team of 15 each week. Only your starting 15 will contribute to your weekly points total, unless a starter doesn’t take the field, in which case the substitute will take his place.

Each players position will be decided before the kick off of the season, and will not be changed until the start of the following year. This ensures there are no clashes in players teams, and is the fairest way to approach this possible problem.


4. Point System

All starting 15 players will score points for the week, your bench will not score any. If you starter does not enter the field of play (e.g. due to a last minute injury), your sub will automatically be entered into your starting lineup and awarded points.

Your players will be awarded points based on their actions in the real life game each week. We have worked hard to create a system that valued all positions and all actions on the field. A summary of what each action is worth is listed below.


GAMETIME:

Take the field - 1 point

Play 61+ minutes - 1 point


TRIES AND CONVERSIONS:

Tries - 10 points (12 points back row; 15 points props, hooker, locks & half back)

Try assists - 5 points

Conversions - 2 points (lose 2 for a miss)

Penalties - 3 points (lose 3 for a miss)

Drop goal - 3 points (lose 3 for a miss)


ATTACK:

Runs - 1 point (2 points for props)

Run metres - 1 point per 10 metres (1 point every 5 metres for props)

Line breaks - 5 points

Tackle busts - 3 points

Offloads - 4 points

Passing - 1 point for every 10 passes (1 pt for every 5 passes for Half Backs)

Bad Pass - lose 2 points each


DEFENCE:

Forced penalties - 4 points

Tackles - 1 point (2 points for Front row and Hooker)


ERRORS:

Bad Pass - lose 2 points each

Handling errors - lose 3 points

Turn overs - lose 4 points

Missed tackles - lose 2 points

Penalties conceded - lose 5 points

Yellow card - lose 10 points

Red card - lose 20 points


SET PIECE:

Scrum Success - 1 point for win; -3 points for a loss (All forwards) Based off team scrums and personal minutes played per game.

Line-out throw - 1 point

Line-out take - 2 points

Line-out steal - 4 points

Lost line-out - lose 2 points for the thrower


Each week the round will be completed when your data provider uploads the weeks stats into our system. At this point your league table and fixtures will be updated on the website. We do not control the generation of our stats, meaning we cannot edit them if there is a dispute on stats that should or shouldn’t have been awarded.


5. Trades & Free Agents